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Thus, new facilities were made available for me to build–the Cybernetics Lab and the Genetics Lab.
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Shen are butting heads, as usual, about how to best utilize MELD. After securing my first batch of the substance, I found out through a cutscene that MELD is the fusion of biological and cybernetic nanites, which can be used to "augment" humans. It's a tougher decision than you may think, considering the usefulness of MELD. But remember, death is permanent in XCOM.
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Now with MELD, you must weigh risk versus reward, and decide whether the rare resource is worth possibly losing a soldier over. In XCOM: Enemy Unknown, advancing cautiously is a general rule of thumb, as to not expose yourself or become flanked by the enemy. This adds an interesting element of brevity to each mission. When the timer reaches zero, the material is lost. The catch is that these containers have a self-destruct sequence. Yet into just the third mission of the tutorial, I was introduced to one of the new features, a resource called MELD.ĭuring most missions, you have the opportunity to acquire this precious material by capturing the few containers scattered around the field. You'll begin a new game as before, with your initial discovery of the UFOs and their sinister intent. Straying from the typical expansion-pack formula that usually comprises of a completely segregated area with an exclusive storyline, XCOM: Enemy Within is actually integrated completely into the original campaign.
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The expansion pack of last year's successful turn-based tactical RPG is full of goodies, including new classes, new enemies, a new rival faction, and tons of new customizations that makes the already challenging strategy game even more mind testing. Like always, decisions in XCOM have brutal opportunity costs, and a wealth of new things to spend money on means choices are tougher than ever to make.Though the November 12th release is nearly upon us, developer Firaxis was kind enough to send us a preview build of XCOM: Enemy Within to play with. I could've spent some cash on a satellite to prevent Egypt from getting wiped off the map instead of outfitting a MEC Trooper with a particle canon-alas, the allure of power was too great. Building one of these units and upgrading it to the max is something every XCOM vet should experience.Īll of the new units and items feel like natural inclusions in the XCOM universe, and while they become super powerful late in the campaign, their addition makes allocating your limited funds all the more difficult. A few upgrades later and you'll be a walking tank, hurling grenades across the map and burning down droves of aliens via flamethrower, or launching them back into space with a hard-hitting kinetic punch. At first, these guys are totally unreliable they start off with mediocre health and accuracy so awful that Heavies look like marksmen by comparison. Then there are the MEC Troopers, humans-turned-cyborg that walk around in a giant suit of power armor. Guess which nation they're based in correctly, and you can invade their HQ and shut 'em down guess wrong, and whoops, Canada just backed out of the council. As you complete EXALT missions, you'll gradually gain clues as to where their headquarters is located. As if it weren't difficult enough to keep the world's nations from bailing on the XCOM project-thus decreasing your base's monthly income and by extension the survivability of your troops-hidden EXALT cells will crop up without warning, sending terrorized nations over the edge. While fighting EXALT forces is only sort of fun, they play a far more interesting role in Enemy Within's so-called "strategy layer," where they contribute to global panic.
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Instead, you'll have to buy a pack-in compilation that includes both the core game and the expansion for $40-a pretty sweet deal if you haven't played it yet, but a bummer if you have. If you're a console gamer, you can't buy Enemy Within separate from the main game. The thing is, if you've already purchased Enemy Unknown on PC, this expansion will run you an additional $30. Alright, so Enemy Within is pretty great, and is no doubt the definitive version of Firaxis' XCOM reboot.